AI Insights · Timothy · December 2022
Top 5 Low Poly Games in Europe Q4 2022 Performance Analysis
Discover the performance trends of the top 5 low poly games on a unified platform in Europe during Q4 2022, including insights on downloads, revenue, and active users.
In Q4 2022, the top 5 low poly games in Europe showcased varying performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Roblox from Roblox Corporation saw a significant increase in weekly revenue, starting at approximately $3M and peaking at around $5.8M by the last week of December. Weekly downloads also experienced notable growth, rising from about 704K to 1.3M in the same period. Active users fluctuated but ended the quarter strongly, increasing from 37.5M to over 40.9M.
Eatventure by Lessmore UG (haftungsbeschränkt) demonstrated a dynamic trend in weekly downloads. The numbers varied greatly, with a peak of approximately 364K in early November, then dropping to around 101K by the end of December. Revenue saw a steady increase, reaching up to $64K in early December. Active users also peaked at around 832K in early November before stabilizing at approximately 639K by the end of the quarter.
Move Animals! from SUPERSONIC STUDIOS LTD had a varied performance in downloads, starting at around 203K and peaking at 407K by the end of December. Revenue remained minimal, with slight fluctuations, peaking at $59. Active users showed a positive trend, increasing from about 1.1M to over 1.8M by the end of the quarter.
Dude Theft Wars FPS Open World by Poxel Studios had a consistent download rate, averaging around 140K weekly downloads, with a notable spike to 202K in the final week of December. Revenue was relatively stable, hovering around $600, with minimal fluctuations. Active users remained steady throughout the quarter, ending with an increase from 574K to over 621K.
CubeCrafter - Craft & Mine from SayGames LTD experienced a strong start post-release with weekly downloads peaking at 527K in late November, then gradually declining to 116K by the end of December. Revenue showed a significant upward trend, reaching up to $4.3K in mid-December. Active users followed a similar pattern, peaking at approximately 623K in early December before settling at 355K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.